Ranger - Variant

Ranger – Variant

Hunter’s Mark True
Starting at 1st level, creatures of the type selected by your Favored Enemy feature are always considered to be under the affect of your Hunter’s Mark. This effect on your Favored Enemy does not require any action by you to initiate or concentration to maintain.

Hunter’s Mark True improvement
Starting at 3rd level, you can cast Hunter’s Mark as a cantrip. When you cast Hunter’s Mark as a cantrip it counts as if you used the highest level spell slot you have access to for the purpose of how long you may concentrate on it.

Hunter’s Mark True improvement
Starting at 9th level, you cannot lose concentration on your Hunter’s Mark by taking damage.

Beastmaster Archetype

Ranger’s Companion
At 3rd level, you gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower (appendix D presents statistics for the hawk, mastiff, and panther as examples). Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals 1/2 your total hit points. Your companion always understands you as if you were under the effect of the spell Speak with Animals.

The beast obeys your commands as best as it can. It takes its turn on your initiative, though it doesn’t take an action unless you command it to. On your turn, you can verbally command the beast where to move or take the Disengage or Dodge actions (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Hide or Help action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action.

While travelling through your favored terrain with only the beast, you can move stealthily at a normal pace. If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn’t hostile to you, either the same type of beast as before or a different one.

Exceptional Training
Beginning at 7th level, you can use a bonus action to command your companion to take the Attack, Dash, Hide or Help action. Additionally, when in a favored terrain, your companion gains double your proficiency bonus to any relevant skill checks they need to make.

Share Spells (replaces Bestial Fury)
Starting at 11th level, when you cast a spell targeting yourself or you are targeted by a spell that heals you, you can also affect your beast companion with the spell if the beast is within 30 feet of you.

Apex Predator (replaces Share Spells)
Starting at 15th level, your companion may take two attacks when you command it to take the Attack action. If these attacks are made against a favored enemy your companion gains double your proficiency bonus to the attack and to the damage.

Ranger - Variant

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